Companies
not Fearful of Product Knock-offs
Chief executives of three
gaming equipment manufacturers say they aren't
worried that their products will be copied or
reverse engineered when they're introduced in
Asian venues.
"People have made too much of
this knock-off issue," said Mark Yoseloff,
chief executive of Shuffle Master Inc., a Las
Vegas company that made its mark in the industry
by manufacturing card-shuffling machines.
"We've worked with SJM (Stanley Ho's Sociedade
de Jogos de Macau) for years and we've built
a level of trust that they will help us prevent
those problems," Yoseloff said. "And
many of the companies we work with (overseas)
we have relationships with here in the United
States."
"It may be something we have to worry
about, but one of the advantages of being in
such a highly regulated industry is that most
of them (companies) comply with the rules,"
added T.J. Matthews, chief executive of International
Game Technology, Reno, the world's largest slot
machine manufacturer. "We'll count on regulators
in other countries."
The executives made their remarks in a panel
discussion on the final day of the Global Gaming
Expo at the Las Vegas Convention Center.
Manufacturers have spent thousands of dollars
to protect their intellectual property by filing
for patents and trademarks and going to court
when a rival produces a product that in some
way resembles the original. Shuffle Master is
considered one of the most protective companies
in the industry and has several copyright and
trademark infringement lawsuits pending. The
company most recently filed a complaint in U.S.
District Court in Las Vegas earlier this week
and the defendant, Gaming Entertainment Inc.,
Las Vegas, was served with papers on the G2E
trade show floor.
Asked what products wowed them the most at
this year's show, the executives said they were
most impressed with breakthroughs in technology.
"In some sense, it's technology overkill,"
Yoseloff said. "When some of our engineers
go out on the floor, we have to rein them in,"
he said, noting that technology for technology's
sake doesn't serve shareholders.
Matthews said technological advancements are
good for competition but all of the executives
concurred that all the advancements in the market
aren't substitutes for good content.
"Technology aside, we're all out to make
the best games," Matthews said.
"It always comes back to content,"
added Paul Oneile, chief executive of Aristocrat
Leisure Ltd., an Australian company making strides
in the North American market.
Shuffle Master has used technological advancements
to channel the company's various products to
a wider audience.
"The best model we have seen is in the
entertainment industry," Yoseloff said.
Content is produced to develop popular games
on the casino floor. Now, through the company's
Shuffle Up Productions subsidiary, tournaments
involving the company's popular Three-Card Poker
game are being developed into television events
and the company will have a new revenue stream
associated with TV.
Yoseloff said versions of Shuffle Master's
games also have been made available on CD-ROM
and in versions that can be played on cellular
telephones.
Matthews said his company's best games are
making their way to interactive television and
over the Internet.
Other highlights from the panel:
- Executives concurred that specialty table
games will continue to be a hot commodity as
proprietary games are introduced on table management
systems, such as the Intelligent Table, developed
through a joint venture between IGT, Shuffle
Master and Progressive Gaming International
Corp., Las Vegas.
- Executives also agreed that consolidation
in the industry is inevitable, as companies
work to find strategic alliances and acquisitions
to put a dent in IGT's North American market
share, which is estimated to be in the 70 percent
range.
- The panel expressed some frustration that
the development of new markets is a slow process.
But they concurred that the lull currently being
experienced by the industry should shift favorably
as markets in Pennsylvania and Florida emerge
and rebuilding occurs in the Gulf Coast region
following the destruction caused by Hurricane
Katrina. Yoseloff added that technological advancements
in card shufflers would result in the complete
replacement of existing models, as second-generation
machines are gradually replaced by the third
and fourth generation of the devices. He said
all of the 18,000 first-generation shufflers
originally produced by the company already have
been replaced.
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